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Game development as an Art
Sato Game Dev
Level Design
Class room
Designed with Maya, using Arnold Render.
Wireframe version (no render).
New York City - "Live Feelings" version
Front view of New York City - stage 1 of Live Feelings game build in Unreal engine.
Top view of New York City stage.
Initial concept of New York City stage.
Japanese Temple
Concept art of a Japanese Temple
Arcade Store
Arcade Store made with Maya and Arnold render.
Racing seat was designed with Zbrush to have a more organic look.
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Live Feelings
Algorithm Exercises
Level Design
Character Design
Sculpture