Game development as an Art

Sato Game Dev

Level Design


Class room


ClassRoom
Designed with Maya, using Arnold Render.

ClassRoom
Wireframe version (no render).

New York City - "Live Feelings" version


Japanese Temple
Front view of New York City - stage 1 of Live Feelings game build in Unreal engine.

Japanese Temple
Top view of New York City stage.


Japanese Temple
Initial concept of New York City stage.

Japanese Temple


Japanese Temple
Concept art of a Japanese Temple

Arcade Store

Arcade Store made with Maya and Arnold render.






Arcade Store
Racing seat was designed with Zbrush to have a more organic look.