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Live Feelings
Algorithm Exercises
Level Design
Character Design
Sculpture
Game development as an Art
Sato Game Dev
Level Design
Class room
Designed with Maya, using Arnold Render.
Wireframe version (no render).
New York City - "Live Feelings" version
Front view of New York City - stage 1 of Live Feelings game build in Unreal engine.
Top view of New York City stage.
Initial concept of New York City stage.
Japanese Temple
Concept art of a Japanese Temple
Arcade Store
Arcade Store made with Maya and Arnold render.
Racing seat was designed with Zbrush to have a more organic look.