Game development as an Art

Sato Game Dev

Code Exercises


Island Path


Given a collection of island than can (or not) be connected eachother by bridges (north, east, south and west bridge). Return "PATH" if there is a path that connects island A and B. Return "NOT PATH" otherwise.
Also, return this path.

Input Format
Each value of this matrix will have a decimal number.
This decimal number has the following representantion in hexadecimal: North = 0x1
East = 0x2
South = 0x4
East = 0x8
Begin = 0xA
End = 0x10

Constraints
The matrix will be squared and it´s size will be: 4 <= size <= 8.
Output Format
Return the path by printing each island´s position.

Sample Input 1

14 0 0 0
05 0 0 0
05 0 0 0
17 0 0 0

Sample Output 1
PATH
(0,0)
(1,0)
(2,0)
(3,0)

My solution:
C#:
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace IslandPath
{
    class Program
    {
        public static int beginX, beginY, endX, endY;


        public struct Node
        {
            public Boolean North, East, South, West, Begin, End;
            public List<Node> Neighbours;
            public int posX, posY;
            public int parentX, parentY;
 
            public Node(int x)
            {
                North = false;
                East = false;
                South = false;
                West = false;
                Begin = false;
                End = false;
                Neighbours = new List<Node>();
                posX = 0;
                posY = 0;
                parentX = 0;
                parentY = 0;
            }
        }

        static public Boolean isNorth(int value)
        {
            //remove begin value if exist
            if (value > 10 && value < 16)
                value -= 10;
            else if (value > 16) //remove end value if exist
            {
                value -= 16;
            }

            int result = value & 1;
            //if the rest of value is 1, then it has North value
            if (result == 1)
                return true;
            else
                return false;

        }

        static public Boolean isEast(int value)
        {
            //remove begin value if exist
            if (value > 10 && value < 16)
                value -= 10;
            else if (value > 16) //remove end value if exist
            {
                value -= 16;
            }

            int result = value & 2;
            //if the rest of value is 1, then it has East value
            if (result == 2)
                return true;
            else
                return false;

        }

        static public Boolean isSouth(int value)
        {
            //remove begin value if exist
            if (value > 10 && value < 16)
                value -= 10;
            else if (value > 16) //remove end value if exist
            {
                value -= 16;
            }

            int result = value & 4;
            //if the rest of value is 1, then it has South value
            if (result == 4)
                return true;
            else
                return false;

        }

        static public Boolean isWest(int value)
        {
            //remove begin value if exist
            if (value > 10 && value < 16)
                value -= 10;
            else if (value > 16) //remove end value if exist
            {
                value -= 16;
            }

            int result = value & 8;
            //if the rest of value is 1, then it has North value
            if (result == 8)
                return true;
            else
                return false;

        }

        static public Boolean isBegin(int value)
        {
            if (value > 10 && value < 16)
                return true;
            else
                return false;
        }

        static public Boolean isEnd(int value)
        {
            if (value > 16)
                return true;
            else
                return false;

        }

        static public Node[][] CreateGraph(int[][] matrix, int numColumns)
        {
            Node[][] matrixNode = new Node[numColumns][];
            for (int i=0;i<numColumns ; i++)
            {
                matrixNode[i] = new Node[numColumns];
                for (int j = 0; j < numColumns; j++)
                {
                    matrixNode[i][j].Neighbours = new List<Node>();
                    matrixNode[i][j].posX = i;
                    matrixNode[i][j].posY = j;
                    if (isNorth(matrix[i][j]))
                    {
                        matrixNode[i][j].North = true;
                    }
                    if (isEast(matrix[i][j]))
                    {
                        matrixNode[i][j].East = true;
                    }
                    if (isSouth(matrix[i][j]))
                    {
                        matrixNode[i][j].South = true;
                    }
                    if (isWest(matrix[i][j]))
                    {
                        matrixNode[i][j].West = true;
                    }
                    if (isBegin(matrix[i][j]))
                    {
                        beginX = i;
                        beginY = j;
                        matrixNode[i][j].Begin = true;
                    }
                    if (isEnd(matrix[i][j]))
                    {
                        endX = i;
                        endY = j;
                        matrixNode[i][j].End = true;
                    }
                }
            }
            return matrixNode;
        }

        static void fillNeighbour(ref Node[][] matrixNode, int numColumns)
        {
            for (int i = 0; i < numColumns; i++)
            {
                for (int j = 0; j < numColumns; j++)
                {
                    if(matrixNode[i][j].North==true && i>0 && matrixNode[i-1][j].South==true)
                    {
                        matrixNode[i][j].Neighbours.Add(matrixNode[i - 1][j]);
                    }
                    if (matrixNode[i][j].East == true && j < numColumns - 1 && matrixNode[i][j + 1].East == true)
                    {
                        matrixNode[i][j].Neighbours.Add(matrixNode[i][j+1]);
                    }
                    if (matrixNode[i][j].South == true && i < numColumns - 1 && matrixNode[i + 1][j].North == true)
                    {
                        matrixNode[i][j].Neighbours.Add(matrixNode[i + 1][j]);
                    }
                    if (matrixNode[i][j].West == true && j > 0 && matrixNode[i][j-1].East == true)
                    {
                        matrixNode[i][j].Neighbours.Add(matrixNode[i][j-1]);
                    }
                }
            }
        }

        static Node SetParentsPos(Node item, Node element)
        {
            item.parentX = element.posX;
            item.parentY = element.posY;
            return item;
        }

        static void Main(string[] args)
        {

            //read first line
            int[] firstLine = Array.ConvertAll(Console.ReadLine().Split(' '), lineTemp => Convert.ToInt32(lineTemp));

            int numColumns = firstLine.Length;
            int[][] matrix = new int[numColumns][];
            matrix[0] = new int[numColumns];

            //copying firstLine to matrix first line
            for (int i = 0; i < numColumns; i++)
            {
                matrix[0][i] = firstLine[i];
            }

            //reading the rest of the matrix
            for (int i = 1; i < numColumns; i++)
            {
                matrix[i] = Array.ConvertAll(Console.ReadLine().Split(' '), lineTemp => Convert.ToInt32(lineTemp));
            }

            Node[][] matrixNode = CreateGraph(matrix, numColumns);

            //fill neighbour data of each node
            fillNeighbour(ref matrixNode, numColumns);

            //Apply Breadth-first search
            Queue <Node> queue = new Queue<Node>();
            matrixNode[beginX][beginY].status = 1; //visiting first node
            queue.Enqueue(matrixNode[beginX][beginY]); //enqueue Begin Node

            Stack<Node> parentsStack = new Stack<Node>();
            Node NeighbourWithParent = SetParentsPos(matrixNode[beginX][beginY], matrixNode[beginX][beginY]);
            parentsStack.Push(NeighbourWithParent);

            while (queue.Count > 0)
            {
                var element = queue.Dequeue();
                if (element.Neighbours.Count()>0)
                {

                    foreach (var Neighbour in element.Neighbours)
                    {
                        //at this point, neighbour dont have their parent position, so we have to set it
                        NeighbourWithParent = SetParentsPos(Neighbour, element);

                        parentsStack.Push(NeighbourWithParent);
                        queue.Enqueue(Neighbour);

                        //if found end element
                        if (Neighbour.End)
                        {
                            int nextNodeX = -1;
                            int nextNodeY = -1;

                            //print path
                            while (parentsStack.Count > 0)
                            {
                                Node item = parentsStack.Pop();
                                //verify if is correct to print
                                if (nextNodeX == -1 || (item.posX == nextNodeX && item.posY == nextNodeY))
                                {
                                    Console.WriteLine("(" + item.posX + "," + item.posY + ")");
                                    nextNodeX = item.parentX;
                                    nextNodeY = item.parentY;
                                }
                            }

                            Console.WriteLine("PATH");
                            Console.ReadKey();
                            return;
                        }



                    }
                }
                else
                //visit Node
                if (element.End)
                {
                    Console.WriteLine("PATH");
                    Console.ReadKey();
                    return;
                }
            }
            Console.WriteLine("NOT PATH");
            Console.ReadKey();
        }
    }
}