About

My name is Luis Sato. I am a Game Programmer with deep passion in work with gameplay mechanics (Unreal Engine and Unity), AI programming, UI programming, making VFX(Unreal Particles System) and Cinematics.

I also have lot of interest in 3D Character Design (Zbrush), 3D Scenario Design (Maya), Character Concept Art and Level Design.

Currently I am working at Globant as SSr. Game Developer.

Education:
- Associate´s degree in Game design and Programming Skills at SAGA
- Master of Business Administration at Fundação Getulio Vargas
- Bachelor in Computer Engeneering at Universidade Estadual de Campinas (Unicamp)

GAME PROJECTS

Dauntless (2021)

What I did: Worked with programming UI system (using C++/Blueprints).

Studio: Globant/Phoenix labs

Engine and tools: Unreal Engine 4 and Visual Studio.

Download for Free at Epic Games(PC).

Also available for Switch, Xbox One and PS4.

Kukoos: The Lost Pets (2020)

What I did: Programmed some of the main gameplay mechanics (using C++/Blueprints), integrated an variats of assets

Studio: Petit Fabrik

Engine and tools: Unreal Engine 4, Visual Studio, Maya and Substance Painter.

Free demo available at Steam.

Live Feelings (2019)

What I did: I was the lead programmer, responsible for reviewing the code (Git Pull-Request) from the rest of the team. I also worked in most part of the pipeline from the game: concepts, rigging, retopology, 3D painting, level design and plot.

Studio: SAGA Course team

Engine and tools: Unreal Engine 4, Git, Maya and Substance Painter.

OTHER ACTIVITIES

Algorithm Exercises

Programming problems with solutions involving Data Structures, Algorithms and Math.

Level Design

Some of my work in Level Design. A variety of softwares were used, such as Maya, Substance Painter and Photoshop.

Character Design

My drawing, paintings, 3D render related to Character Design.

Sculpture

My characters sculpture work made with clay.