
Game development as an Art
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My name is Luis Sato. I am a Game Programmer with deep passion in work with gameplay mechanics (Unreal Engine and Unity), AI programming, UI programming, making VFX(Unreal Particles System) and Cinematics. |
What I did: Worked with programming UI system (using C++/Blueprints).
Studio: Globant/Phoenix labs
Engine and tools: Unreal Engine 4 and Visual Studio.
Download for Free at Epic Games(PC).
Also available for Switch, Xbox One and PS4.
What I did: Programmed some of the main gameplay mechanics (using C++/Blueprints), integrated an variats of assets
Studio: Petit Fabrik
Engine and tools: Unreal Engine 4, Visual Studio, Maya and Substance Painter.
Free demo available at Steam.
What I did: I was the lead programmer, responsible for reviewing the code (Git Pull-Request) from the rest of the team. I also worked in most part of the pipeline from the game: concepts, rigging, retopology, 3D painting, level design and plot.
Studio: SAGA Course team
Engine and tools: Unreal Engine 4, Git, Maya and Substance Painter.
Programming problems with solutions involving Data Structures, Algorithms and Math.
Some of my work in Level Design. A variety of softwares were used, such as Maya, Substance Painter and Photoshop.
My drawing, paintings, 3D render related to Character Design.
My characters sculpture work made with clay.